using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ScenarioDbfRecord")]
	public class ScenarioDbfRecord : DbfRecord
	{
		public string m_NoteDesc => method_4("m_NoteDesc");

		public int m_Players => method_2<int>("m_Players");

		public int m_Player1HeroCardId => method_2<int>("m_Player1HeroCardId");

		public int m_Player2HeroCardId => method_2<int>("m_Player2HeroCardId");

		public bool m_IsTutorial => method_2<bool>("m_IsTutorial");

		public bool m_IsExpert => method_2<bool>("m_IsExpert");

		public bool m_IsCoop => method_2<bool>("m_IsCoop");

		public int m_AdventureId => method_2<int>("m_AdventureId");

		public int m_WingId => method_2<int>("m_WingId");

		public int m_SortOrder => method_2<int>("m_SortOrder");

		public int m_ModeId => method_2<int>("m_ModeId");

		public int m_ClientPlayer2HeroCardId => method_2<int>("m_ClientPlayer2HeroCardId");

		public DbfLocValue m_Name => method_3<DbfLocValue>("m_Name");

		public DbfLocValue m_ShortName => method_3<DbfLocValue>("m_ShortName");

		public DbfLocValue m_Description => method_3<DbfLocValue>("m_Description");

		public DbfLocValue m_OpponentName => method_3<DbfLocValue>("m_OpponentName");

		public DbfLocValue m_CompletedDescription => method_3<DbfLocValue>("m_CompletedDescription");

		public int m_Player1DeckId => method_2<int>("m_Player1DeckId");

		public int m_DeckRulesetId => method_2<int>("m_DeckRulesetId");

		public string m_TbTexture => method_4("m_TbTexture");

		public string m_TbTexturePhone => method_4("m_TbTexturePhone");

		public float m_TbTexturePhoneOffsetY => method_2<float>("m_TbTexturePhoneOffsetY");

		public string NoteDesc => method_13("get_NoteDesc");

		public int Players => method_11<int>("get_Players", Array.Empty<object>());

		public int Player1HeroCardId => method_11<int>("get_Player1HeroCardId", Array.Empty<object>());

		public int Player2HeroCardId => method_11<int>("get_Player2HeroCardId", Array.Empty<object>());

		public bool IsTutorial => method_11<bool>("get_IsTutorial", Array.Empty<object>());

		public bool IsExpert => method_11<bool>("get_IsExpert", Array.Empty<object>());

		public bool IsCoop => method_11<bool>("get_IsCoop", Array.Empty<object>());

		public int AdventureId => method_11<int>("get_AdventureId", Array.Empty<object>());

		public int WingId => method_11<int>("get_WingId", Array.Empty<object>());

		public int SortOrder => method_11<int>("get_SortOrder", Array.Empty<object>());

		public int ModeId => method_11<int>("get_ModeId", Array.Empty<object>());

		public int ClientPlayer2HeroCardId => method_11<int>("get_ClientPlayer2HeroCardId", Array.Empty<object>());

		public DbfLocValue Name => method_14<DbfLocValue>("get_Name", Array.Empty<object>());

		public DbfLocValue ShortName => method_14<DbfLocValue>("get_ShortName", Array.Empty<object>());

		public DbfLocValue Description => method_14<DbfLocValue>("get_Description", Array.Empty<object>());

		public DbfLocValue OpponentName => method_14<DbfLocValue>("get_OpponentName", Array.Empty<object>());

		public DbfLocValue CompletedDescription => method_14<DbfLocValue>("get_CompletedDescription", Array.Empty<object>());

		public int Player1DeckId => method_11<int>("get_Player1DeckId", Array.Empty<object>());

		public int DeckRulesetId => method_11<int>("get_DeckRulesetId", Array.Empty<object>());

		public string TbTexture => method_13("get_TbTexture");

		public string TbTexturePhone => method_13("get_TbTexturePhone");

		public float TbTexturePhoneOffsetY => method_11<float>("get_TbTexturePhoneOffsetY", Array.Empty<object>());

		public ScenarioDbfRecord(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ScenarioDbfRecord(IntPtr address)
			: this(address, "ScenarioDbfRecord")
		{
		}

		public new void StripUnusedLocales()
		{
			method_8("StripUnusedLocales");
		}

		public void SetNoteDesc(string v)
		{
			method_8("SetNoteDesc", v);
		}

		public void SetPlayers(int v)
		{
			method_8("SetPlayers", v);
		}

		public void SetPlayer1HeroCardId(int v)
		{
			method_8("SetPlayer1HeroCardId", v);
		}

		public void SetPlayer2HeroCardId(int v)
		{
			method_8("SetPlayer2HeroCardId", v);
		}

		public void SetIsTutorial(bool v)
		{
			method_8("SetIsTutorial", v);
		}

		public void SetIsExpert(bool v)
		{
			method_8("SetIsExpert", v);
		}

		public void SetIsCoop(bool v)
		{
			method_8("SetIsCoop", v);
		}

		public void SetAdventureId(int v)
		{
			method_8("SetAdventureId", v);
		}

		public void SetWingId(int v)
		{
			method_8("SetWingId", v);
		}

		public void SetSortOrder(int v)
		{
			method_8("SetSortOrder", v);
		}

		public void SetModeId(int v)
		{
			method_8("SetModeId", v);
		}

		public void SetClientPlayer2HeroCardId(int v)
		{
			method_8("SetClientPlayer2HeroCardId", v);
		}

		public void SetName(DbfLocValue v)
		{
			method_8("SetName", v);
		}

		public void SetShortName(DbfLocValue v)
		{
			method_8("SetShortName", v);
		}

		public void SetDescription(DbfLocValue v)
		{
			method_8("SetDescription", v);
		}

		public void SetOpponentName(DbfLocValue v)
		{
			method_8("SetOpponentName", v);
		}

		public void SetCompletedDescription(DbfLocValue v)
		{
			method_8("SetCompletedDescription", v);
		}

		public void SetPlayer1DeckId(int v)
		{
			method_8("SetPlayer1DeckId", v);
		}

		public void SetDeckRulesetId(int v)
		{
			method_8("SetDeckRulesetId", v);
		}

		public void SetTbTexture(string v)
		{
			method_8("SetTbTexture", v);
		}

		public void SetTbTexturePhone(string v)
		{
			method_8("SetTbTexturePhone", v);
		}

		public void SetTbTexturePhoneOffsetY(float v)
		{
			method_8("SetTbTexturePhoneOffsetY", v);
		}

		public new object GetVar(string name)
		{
			return method_14<object>("GetVar", new object[1] { name });
		}

		public new void SetVar(string name, object val)
		{
			method_8("SetVar", name, val);
		}

		public new Type GetVarType(string name)
		{
			return method_14<Type>("GetVarType", new object[1] { name });
		}
	}
}
